![]() Skills Knowledge (arcana, history, nature) +21, Perception +23, Sense Motive +20, Spellcraft +24, Stealth +21, Swim +33, Use Magic Device +22 Str 22, Dex 22, Con 27, Int 21, Wis 19, Cha 22įeats Arcane Strike, Combat Casting, Combat Expertise, Eschew Materials B, Extend Spell, Improved Initiative, Lightning Reflexes, Quicken Spell, Quicken Spell-Like Ability ( dominate person) Sorcerer Spells Known (CL 12th concentration +18)ĥth (6)- symbol of pain (DC 22), teleportĤth (7)- dimension door, phantasmal killer (DC 20), symbol of slowing (DC 21)ģrd (7)- clairaudience/clairvoyance, explosive runes (DC 20), hold person (DC 19), secret pageĢnd (8)- blindness/deafness (DC 18), invisibility, levitate, symbol of mirroring (DC 19), touch of idiocyġst (8)- charm person (DC 17), comprehend languages, erase, ray of enfeeblement (DC 17), silent image (DC 17)Ġ (at will)- arcane mark, dancing lights, daze (DC 16), detect magic, ghost sound (DC 16), mage hand, message, read magic, touch of fatigue (DC 16) Spell-Like Abilities (CL 20th concentration +26)Īt will- detect thoughts (DC 18), dominate person (DC 21), hypnotic pattern (DC 18), illusory wall (DC 20), mirage arcana (DC 21), persistent image (DC 21), programmed image (DC 22), project image (DC 23), veil (DC 22)ģ/day- dominate monster (DC 25), quickened dominate person (DC 21), geas/quest, mass suggestion (DC 22) Melee bite +17 (2d6+6 plus consume memory and slime), 2 claws +17 (1d6+6 plus slime), 4 tentacles +12 touch (2d6 electricity plus thoughtlance) ![]() Immune electricity, mind-affecting effects Resist cold 20 SR 25 ![]() LE Large aberration ( aquatic, shapechanger)
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